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	<title>Comments on: Real Art</title>
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	<pubDate>Tue, 07 Oct 2008 14:08:53 +0000</pubDate>
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		<title>By: Jason T</title>
		<link>http://tsuibhne.net/2008/03/15/real-art/#comment-21507</link>
		<dc:creator>Jason T</dc:creator>
		<pubDate>Mon, 24 Mar 2008 01:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://tsuibhne.net/2008/03/15/real-art/#comment-21507</guid>
		<description>I meant to write a comment here, but my usual long-winded fashion demanded &lt;a href="http://www.geekstudies.org/2008/03/the-motivations-and-problems-behind-geek-media-activism" rel="nofollow"&gt;a complete post&lt;/a&gt; in response. Long story short: I'm not saying we should change a whole medium to make its entire output appropriate for non-geeks, just that a more diverse medium is good for everybody.</description>
		<content:encoded><![CDATA[<p>I meant to write a comment here, but my usual long-winded fashion demanded <a href="http://www.geekstudies.org/2008/03/the-motivations-and-problems-behind-geek-media-activism" rel="nofollow">a complete post</a> in response. Long story short: I&#8217;m not saying we should change a whole medium to make its entire output appropriate for non-geeks, just that a more diverse medium is good for everybody.</p>
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		<title>By: Geek Studies &#187; Blog Archive &#187; The Motivations and Problems Behind Geek-Media Activism</title>
		<link>http://tsuibhne.net/2008/03/15/real-art/#comment-21506</link>
		<dc:creator>Geek Studies &#187; Blog Archive &#187; The Motivations and Problems Behind Geek-Media Activism</dc:creator>
		<pubDate>Mon, 24 Mar 2008 01:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://tsuibhne.net/2008/03/15/real-art/#comment-21506</guid>
		<description>[...] You might recall that I wrote a recent post about the oft-heard question of whether geeky media, like comics and video games, would ever &#8220;grow up.&#8221; In it, I suggested that video games and comics can be promoted as &#8220;adult&#8221; (or at least &#8220;not juvenile&#8221;) through concerted creative and marketing efforts. Matt S. has an interesting post up in response which asks a fair question: Why bother? Geek-friendly media clearly have relevance for geeks, and trying to make these products palatable to &#8220;high-culture&#8221; interests runs the risk of ruining what actually works about them. I started writing a comment for his blog, but it got so long that I figured I should just put it here as another post. [...]</description>
		<content:encoded><![CDATA[<p>[...] You might recall that I wrote a recent post about the oft-heard question of whether geeky media, like comics and video games, would ever &#8220;grow up.&#8221; In it, I suggested that video games and comics can be promoted as &#8220;adult&#8221; (or at least &#8220;not juvenile&#8221;) through concerted creative and marketing efforts. Matt S. has an interesting post up in response which asks a fair question: Why bother? Geek-friendly media clearly have relevance for geeks, and trying to make these products palatable to &#8220;high-culture&#8221; interests runs the risk of ruining what actually works about them. I started writing a comment for his blog, but it got so long that I figured I should just put it here as another post. [...]</p>
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		<title>By: Z.</title>
		<link>http://tsuibhne.net/2008/03/15/real-art/#comment-21472</link>
		<dc:creator>Z.</dc:creator>
		<pubDate>Mon, 17 Mar 2008 13:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://tsuibhne.net/2008/03/15/real-art/#comment-21472</guid>
		<description>Well said, Matt. I think that it is far too easy to assume that mass appeal = legitimacy. When, in fact, mass appeal often comes at the expense of creativity and artistic expression. (See lowest common denominator pop music for countless examples.) This I why I prefer to see the manifestations of geek culture as functional: what do they provide us as geeks and why are they important within our microcosm? But then again, with Jason coming from a purely academic standpoint, Iâ€™m sure he qualifies his views a good bit differently.</description>
		<content:encoded><![CDATA[<p>Well said, Matt. I think that it is far too easy to assume that mass appeal = legitimacy. When, in fact, mass appeal often comes at the expense of creativity and artistic expression. (See lowest common denominator pop music for countless examples.) This I why I prefer to see the manifestations of geek culture as functional: what do they provide us as geeks and why are they important within our microcosm? But then again, with Jason coming from a purely academic standpoint, Iâ€™m sure he qualifies his views a good bit differently.</p>
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		<title>By: ChurchHatesTucker</title>
		<link>http://tsuibhne.net/2008/03/15/real-art/#comment-21467</link>
		<dc:creator>ChurchHatesTucker</dc:creator>
		<pubDate>Mon, 17 Mar 2008 01:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://tsuibhne.net/2008/03/15/real-art/#comment-21467</guid>
		<description>Interesting take, Matt. And as I've said on JT's blog, I think we've already had the Citizen Kane of games in the Marathon games. The rest is just refinement.</description>
		<content:encoded><![CDATA[<p>Interesting take, Matt. And as I&#8217;ve said on JT&#8217;s blog, I think we&#8217;ve already had the Citizen Kane of games in the Marathon games. The rest is just refinement.</p>
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